Friday, September 07, 2007

The Powell Principles – 2/24 lessons from Colin Powell, a legendary leader

Placate Everyone – Be prepared to piss people off

“Being responsible sometimes means pissing people off.”

As a leader, making tough decisions in the course of work is inevitable. Managing people’s emotion is another skill to develop. However, leadership can’t be a popularity contest, as Powell states. Leaders who cared more about being liked than being effective are unlikely to confront the people who need confronting.

This is certainly true. If a teacher bends the rule for students to ensure that they cooperate with them, ‘backing’ them up against other colleagues who ‘go by the book’, it would be inevitable that the students do things because they expect something in return, that they handle people by ‘bribing’ them or pitting them against one another. How do we 'confront', to use Powell's word, or simply reason with these teachers?

If a teacher does not see the need to meet with parents whose children are weak in their studies or have other issues of concern, through opportunity like parent seminar and is given reminders, and finally another colleague raised concerns and offered names of students from the class, the teacher goes about informing these students that specifically the other teacher is going to complain about them to their parents during the session. How do we reason with these teachers?

As leaders, we can choose either to verbally defuse or ignore or take the action of confronting the staff with the expectation of the organisation (and parents and students) and deal with the mental consequences after, as Powell states, “…An individual’s hurt feelings run a distant second to the good of the service.”


Check your Ego at the Door
“Never let your ego get so close to your position that when your position goes, your ego goes with it.”

As leaders, if we guard our turf protectively – ‘my charge is my responsibility and their performances reflect my leadership ability’ – it is the students and the organisation that suffer. Although some students benefit from having a skilful teacher who is able teach their first curriculum subject, another group of students suffer because other mediocre teachers in the department are ‘given away’ to take on more of their second curriculum subject. The organisation suffers because if leaders are unwilling to ‘share’ their teachers and develop them in other areas of work with other people, the teachers cannot realise their full potential and the organisation will be in jeopardy.

Wednesday, March 09, 2005

Tech Planning

Tech Planning


  • Understanding of Tech Planning
  • Relevance of Tech Planning
Understanding of Tech Planning


  • Do you have a dept plan for IT?
  • Is your dept plan a Tech Plan? (any diff?)
  • What constitute a Tech Plan
Tech Planning
Scan


  • Internal (BY(i)TES)
  • External (Tech Scan)
Goals


  • Align to sch's vision
  • priortise due to constraints
  • maximise affordancs of IT to achieve ednal goals
Development


  • 5'C's (connectivity, curriculum, capacity, communication, cash)
  • 3'S' (Sustainability, Scalability, Scaffolding)
  • Lead Team

Maximise affordancs of IT to achieve ednal goals
What does it mean?
? Productivity
- achieve traditional Lg outcomes in a faster and better way

? Effectiveness
- Teacher teach better; students learn better

Broaden Learning goals
- Achieve extending Lg outcomes

IT USES
Literacy, Adapting & Transforming
Lietracy Use - Do-able


  • Learning software, hardware
  • Learning Keyboarding

Adaptive Use - Optional


  • "use it for something, anything...just use it"
  • Drill & Practice with content software
  • Learning assessment unchaged
  • Teachers view technology as interesting but optional and unnecessary toa chieve present curriculum goals

Transforming - essential


  • reculturing Learning Tasks
  • simulations, focus on "what if"
  • community Learning tools for collective learning
  • electronics Portfolios
  • pdtivity tools to conduct inquiries, construct meaning & produce info

  • technology enables new Learning tasks not possible without techy
  • student roles expand to be explorers, producers of knowledge, communications and self-directed learners
Essence of Tech Planning:
Maximise Affordance of IT

5 'C's for IT Implementation


  • connectivity to hardware, software, downloading time, borrowing equipment, minds of people - to plan & support (20-30% of staff),
  • Capacity - training of leaders, teachers, understanding the rationale of the IT Plan
  • Communication - stakeholders from students, parents to teachers, school leaders (rationale, purpose, cost, how does the IT plan is impactful & work for them)

  • 3 'S's for IT Implementation
    Sustainability? Vendor programs can sustain as long as there is cash. Qn: If it is so important in the students' learning, why then is the teacher not able to teach it? What is the existence of the teacher for?
    Scalability - scaling the program for implementation (start small & succeed?)
    Scaffolding - what support to give at different levels?

    Relevance of Tech Planning
    Why is Tech Planning important?
    Why is IT Integration important?
    - survival of nation (employability)

    Some Reasons:
    ROI - Returns of Investment
    KBE
  • Tech Advancement
  • Globalisation
  • Worklife Skills

  • engage pupils's interest / empower the pupil
  • make learning relevant





Thursday, March 03, 2005

an example of KM Tool

Use of MS word to link to docs in folder.
- sch leadership
- flowcharts
- forms
- staff affairs
- electronic record book
- workplans
- etc

Wednesday, March 02, 2005

Basics of Action Research

Reference: http://www.scu.edu.au/schools/gcm/ar/arp/aandr.html

True or False
1. Action research is the usual thing that teachers do when they think about their teaching.

2. Action reasearch is about problem solving.

3. Action Research is about research on ther people's problems.

it is abt trs studying their practice

STAGES of ALAR
reflect - where do I start (Identify 1 area of focus)

Plan - What do I do next? (come up with plan of action e.g. time frame, resources needed, strategies devised)

Act - implement your plan

Observe -

Reflect

ALAR

  • taking an action to improve classroom practice (wk on real issues and own sol)
  • involves identifying a qn and collecting and analysing relevant data
  • using the cycle consciously and deliberately
Critical Friending
Definitions and Role-Playing

What is a critical friending ?
Person who helps us:

  • with ednal actions/decisions
  • to articulate precisely our rationale for those decisions
  • to see impt info fr a diff perspective
Characteristics:

  • listen well
  • encourage specificity
  • offer value judgements ONLY when asked
What do CF do?
Critical

  • analysing
  • raising issues
  • identifying prob
  • being 'devil's advocate'
  • challenging

Friend

  • supporting
  • recognising
  • enthusing
  • helping to maintain
  • commitment
  • appreciating
Why CF in Action Research?
Practitioners = 'expert'
Complex situations > different perspectives
"The growth of any craft depends on shared practice and honest dialogue among the people who do it. We grow by private trial and error (...) but our willingness to try, and fail, as individuals is severely ltd when we are not supported by a community that encourages such risk.

What is Action Learning?
A process that involves a small group working on real & complex problem, taking action and learning while doing so.

Components of ALP

  • a problem
  • group of 4-8 pple
  • processes of reflective qng and listeng

Qns during Session

Group Processes

  • How are we doing as a team?
  • What are we doing well? What was the impact of that?
  • What could we do better? What hindered us?
  • How did we help? What questions were most useful?

Action!

  • is there clarity and agreement on the prob
  • what actions are you going to take as a result of this session?
  • what is the quality of our ideas?

Concluding Questions

  • What have we learned abt teamwork, problem-solving, our students, etc?
  • What have you learned abt yourself?
  • how can we apply these learning to other parts of the org?
  • what helped us learn?

Data Collection

Why collect data?

  • to ans the qn leading to the focus qn
  • to use infl for informed decision on current practice

Many methods

Criteria for selction techq

  • how applicable are the data
  • how soon will the techq yield info
  • can you afford the time to gather, record

Quantitative

  • designed for researching a few of the same components across many cases
  • enables prediction and produce a general picture of the whole population

Qualitative

  • designed for researching many different components to produce a comprehensive picture of a few cases
  • produce a comprehensive picture & enable detailed comparisons

(Tripp, 1991)

QN and caution in implementing ALAR: how does it contribute to the school improvment? Translating it into gains? Quantifying the time and resources spent on ALAR. Affordance of the system - seeing from policy maker and participants

http://sweekin.freecoolsite.com/alar/rdmap_home.htm

Wednesday, February 23, 2005

Learning and Communities of Practice (CoPs)

By David Hung
Learning Sciences and Technologies

Changing Paradignms
From

  • "I think, therefore I am" (idividualistic in cognition to determine the capability of the person) to
  • Social orientation (cognition distributed in social context, tools that are applicable in real life not necessary in an exam, not in the interaction in the mind or tool)
Changes are necessary

  • less stability and more emergence
  • changes in environment is happening at a much greater rate

Managing Emergence

  • Deliberate Strategy
  • Emergent Strategy

Differences in Strategies

  • Presence of planned intention
  • destination and env are quite predictable
  • a plan exists
  • plan is usu centrally formulated
  • plan is implemented

Fresh Mindset

  • human org are very adaptive
  • leadership amd mgt philosophy must be more adaptive?
  • flattened hierarchies and less linear authorities
  • interdependencies
Change in Metaphor

  • Machine (Central orchestrator that mg)
  • Biological (Self organising and interdepending, it evolve and adapt)

How to foster a dynamic learning environment

  • mindset that is highly adaptive & evolving
  • connectivity
  • responsive and updated milieuly iterconnected web
  • distributed info and leadership

Behaviourism...

  • B.F. Skinner

Objectivist Framework

  • What's the story so far? Objectivist Worldview
  • connectivity
Imagination is more important that knowledge (Albert Einstein)
Reality is just a very persistent imagination (Albert Einstein)

The Brain's CEO
Although all knowledge is (socially) constructed -- the knower is an intimate part of the known (Polanyi, 1964)

Evertime you remember sth, it reconstructs (revisualising) the memory when you first construct it (depending on how you do it - i.e. good/poor memory - it is NOT a retrieval but reconstructing amongst all other 'noise'. Use what you learn continuously)

Biological Brain

  • Jungle Metaphor - ecology
  • Self-organising
  • brain-damage patients
  • brain imaging techniques
  • gap between neuroscience and education-pedagogy
Bright air, Brillant fire by Edelman (1989, 1992)

  • Our brain come out of biology, not technology
  • the immune system operates through 'selforganisation'
What you reap is what you sow

  • Principle 1: Neurons that fire together wire together

Be careful what you see

  • Principle 2: Use it or potentially lose it

Use the constructed neurons or lose it

From Maual to Automatic

  • Principle 3: Rich constructions (pattern recognitions) lead to rich re-constructions (momory)

Why & How We remember

- the formation and recall of each memory are influenced by mood, surroundings at the time memory is formed or retrived

- that is why the same event can be remembered differently by different people.

Balancing the neuronal with the social-cultural or social-hisorical

Cultural Historical Theory
the child's hgher function of thought first appear in the collective life of children in the form of argument and only later lead to the development of reasoning in the child's own behaviour.
(Vygotsky, 1987, vol 3, p. 141)
automatic appropriation of behaviour

3 active processes
The educative process - student is active, teacher is active, environment active

Structural Coupling Between Mind-and-Environment as a whole "system"
Process interaction between the two

Social Constructivism - Situated Cognition
Contextualist worldview

  • focus is interaction between man and environment
  • relational view of meanings - interpretation
  • participants' constructs
  • knowg is an experienced realaion of thinngs (Dewey, 1910/1981)

Korzybski (1941)
The map is not the territory
representations Experience
descriptions Phenomena
narratives 1st person perspectives
accounts tacit
3rd person perspectives
explicit





Communities of Practice
Practice
- Scientific, Math, Engineering, Law, Accounting, etc
- A community of people who practice a certain profession

  • code of conduct
  • ethics
  • history and culture

- identity

  • way of seeing
  • core values and beliefs

engaging the pupils in a simulation in strategies of project work prepares them (skills - presentation, teamwork...) in work, NOT the implementation of just the curriculum; Learning is most effective in a community - struggle through the process before reaching equilibrium)

Definition of CoPs

  • people who share a concern, a set of problems, or a passion about a topic, and who deepen their knowg and expertise in this area by interacting on an on-going basis (Wenger etal. 2002)

Sherman Oaks Community

Social Spaces

  • copying from wall to web
  • learning to use technology from and with others...learning and helping while waiting
  • supporting the periphery...distributed CoP

Thursday, February 17, 2005

IT Sharing

Sharing of resources
http://www.quia.com/web (used by West Grove Primary)

Interactive Resources from Edumall website

Wednesday, February 16, 2005

Games for Learning

Some traditional games
http://www.playkidsgames.com
http://www.theproblemsite.com/games.asp

What is the difference between a game and a toy?
Games are bounded by rules,goals and objectives, receive feedback

Stimulus-Response-Reinforcement (Reward / Punishment)

Why digital learning?

C-VISions: Vacuum chamber (teaching of science)
C-VISions: MAgent-MUser

Emerging Technologies
Nesta FutureLab
Mixed Reality:XaviX
Augmented Reality
Monjakids: http://www.monjakids.com/CDK/

Contact:
Stephen Black
stephen@compudia.com

Daneel Pang
daneel@pracbiz.com
9627 6884

Microsoft Singapore/IDA/NIE
backpack.net (IDA-Lifestyle and Education Department)
Problems encountered
- convince the teachers
- convince the parents
- demographics of students

Contact:
Chris_TNG@IDA.GOV.SG